using UnityEditor;
using UnityEngine;

namespace Runtime.Module.GameGraphic.Editor
{
    [CustomEditor(typeof(SceneOfEntityNode))]
    public class SceneOfGameObjectEntityNodeEditor : IsScriptCtrlEditor<SceneOfEntityNode>
    {
        public override void OnInspectorGUI()
        {
            OnInspectorGUIOfScript();
            base.OnInspectorGUI();
        }

        public override string SetNodeInfoCtrlName()
        {
            return editorData.ComponentInfoCtrlStr;
        }
    }
}